Waynesville, NC USA: Society for Information Technology & Teacher Education.The days are cooling down, the leaves are turning beautiful colors, and football season has kicked off. Journal of Technology and Teacher Education, 28(2), 415-424. Online Approaches for Implementing a Digital Escape Room with Preservice Teachers. (2020) provides access to a template to complete the steps above, as well as a list of sample tools that can be used to create the escape room. After implementing, evaluate the learning objectives, get feedback from students about their experiences, and update the digital escape room as necessary.Compile your background story, room/environment image, and form in a single location for students to access and complete.If possible, create a section for each lock and require response validation for text that contains only the answer this will prevent students from moving to the next lock before they have submitted the correct response. Create a form for students to submit their puzzle solutions and unlock each of the locks.Hide the links to each puzzle you created in step 6 in the image of the room or environment students will escape from.Consider using the provided puzzle resources to assist you in creating the puzzles. Create puzzles for the remaining questions you wrote in step 3.In step 7, you will hide links to additional puzzles that assist students in unlocking other locks. Find or create an image of the “room” or environment students will be escaping from.Hide clues in the background story that presents the first puzzle students need to solve to unlock the first lock. Write a background story that provides the context or theme for the room or environment your students are trying to escape from.Write one question for each important takeaway that would encourage students to demonstrate and/or apply what they have learned.Create a list of the 3-5 most important takeaways from the topic your digital escape room will be covering.Determine which group of students you are creating the digital escape room for, the length of time you will give students to complete the escape room, your intended level of difficulty, topic(s) to be covered, and learning objectives.How to Implement Digital Escape Rooms in the ClassroomĪfter reviewing a few examples, see the 10-step process below presented in Neumann et al. Escape from Wonderland Digital Escape Room.Escape from the Subjunctive! (See questions in companion file ).Google Forms, Google Sites, Google Slides, and ThingLink ). These examples highlight the diversity of what a digital escape room can look like, and the varying tools that can be used to develop them (e.g. The links below provide some inspiration to sample digital escape rooms, including some that are educational and others that are for purely entertainment purposes. Escape rooms can translate well into virtual, synchronous settings by building them in a tool such as Google Forms and assigning students to specific groups or breakout rooms to solve the clues. Escape rooms can be engaging active learning activities that allow students to review course concepts with their peers during class. In physical escape rooms teams work together to solve various clues and unlock codes so that they can essentially escape the room. What Are Digital Escape RoomsĮscape rooms can be a fun, exciting way to unlock a mystery in a collaborative manner. This resource describes digital escape rooms for collaborative learning and steps for implementation.
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